Searched refs:smoothing_enabled (Results 1 – 3 of 3) sorted by relevance
1096 bool smoothing_enabled; member1943 if (sctx->smoothing_enabled) in si_get_num_coverage_samples()
1399 if (sctx->chip_class == GFX6 && sctx->smoothing_enabled) { in si_emit_db_render_state()3264 if (nr_samples <= 1 && sctx->smoothing_enabled) in si_emit_msaa_sample_locs()3476 } else if (sctx->smoothing_enabled) { in si_emit_msaa_config()
4059 if (sctx->smoothing_enabled != in si_update_shaders()4061 sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing; in si_update_shaders()