/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLinking.cpp | 133 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : m_gs_id; in initShaderObjects() local 135 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects() 140 gl.compileShader(so_id); in initShaderObjects() 143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects() 410 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; in initShaderObjects() local 412 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects() 417 gl.compileShader(so_id); in initShaderObjects() 420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects() 767 glw::GLuint so_id = (n_shader_type == 0) ? m_fs_id : (n_shader_type == 1) ? m_gs_id : m_vs_id; in initShaderObjects() local 769 gl.shaderSource(so_id, 1, /* count */ in initShaderObjects() [all …]
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D | esextcGeometryShaderAPI.hpp | 280 bool buildShader(glw::GLuint so_id, const char* so_body);
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D | esextcGeometryShaderAPI.cpp | 728 bool GeometryShaderGetProgramiv3Test::buildShader(glw::GLuint so_id, const char* so_body) in buildShader() argument 734 gl.shaderSource(so_id, 1, /* count */ in buildShader() 738 gl.compileShader(so_id); in buildShader() 741 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildShader()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderXFB.cpp | 193 glw::GLuint so_id = 0; in createSeparableProgram() local 196 so_id = gl.createShader(shader_type); in createSeparableProgram() 214 bool build_success = buildProgram(po_id, so_id, n_strings, strings); in createSeparableProgram() 217 gl.deleteShader(so_id); in createSeparableProgram() 233 std::string shader_source = getShaderSource(so_id); in createSeparableProgram()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCullDistanceTests.cpp | 104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local 111 gl.compileShader(so_id); in buildProgram() 114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 124 gl.getShaderiv(so_id, GL_INFO_LOG_LENGTH, &log_length); in buildProgram() 129 gl.getShaderInfoLog(so_id, log_length, DE_NULL, &log_array[0]); in buildProgram() 146 gl.attachShader(po_id, so_id); in buildProgram() 213 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local 215 if (so_id != 0) in buildProgram() 217 gl.deleteShader(so_id); in buildProgram() 233 const glw::GLuint so_id = shaders_configuration[n_shader_index].id; in buildProgram() local [all …]
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D | gl3cCommonBugsTests.cpp | 907 glw::GLuint so_id = 0; in iterate() local 924 so_id = m_fs_id; in iterate() 927 so_id = m_gs_id; in iterate() 930 so_id = m_tc_id; in iterate() 933 so_id = m_te_id; in iterate() 936 so_id = m_vs_id; in iterate() 945 DE_ASSERT(so_id != 0); in iterate() 948 gl.shaderSource(so_id, 1, /* count */ in iterate() 953 gl.compileShader(so_id); in iterate() 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate() [all …]
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D | gl4cTextureViewTests.cpp | 5425 glw::GLint so_id = so_ids[n_so_id]; in initIterationSpecificProgramObject() local 5427 gl.compileShader(so_id); in initIterationSpecificProgramObject() 5430 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initIterationSpecificProgramObject() 5437 gl.getShaderInfoLog(so_id, 1024, NULL, temp); in initIterationSpecificProgramObject() 5447 gl.attachShader(m_po_id, so_id); in initIterationSpecificProgramObject() 5824 glw::GLuint so_id = so_ids[n_so_id]; in initPerSampleFillerProgramObject() local 5826 gl.compileShader(so_id); in initPerSampleFillerProgramObject() 5829 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initPerSampleFillerProgramObject() 9023 glw::GLuint so_id = so_ids[n_so_id]; in initPrograms() local 9025 if (so_id != 0) in initPrograms() [all …]
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D | gl4cGPUShaderFP64Tests.cpp | 6401 glw::GLuint so_id = shaders[n_shader]; in initProgramObjects() local 6404 if (0 == so_id) in initProgramObjects() 6409 gl.compileShader(so_id); in initProgramObjects() 6412 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initProgramObjects() 6420 if (so_id == m_cs_id) in initProgramObjects() 6422 gl.attachShader(m_po_cs_id, so_id); in initProgramObjects() 6426 gl.attachShader(m_po_noncs_id, so_id); in initProgramObjects() 8290 const glw::GLuint so_id = so_ids[n_so_id]; in executeIteration() local 8293 if (0 == so_id) in executeIteration() 8299 gl.compileShader(so_id); in executeIteration() [all …]
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D | gl4cPipelineStatisticsQueryTests.cpp | 1811 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local 1813 if (so_id != 0) in buildProgram() 1815 gl.compileShader(so_id); in buildProgram() 1818 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 1826 gl.attachShader(m_po_id, so_id); in buildProgram()
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D | gl4cShaderSubroutineTests.cpp | 924 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local 926 if (so_id != 0) in buildProgram() 930 gl.compileShader(so_id); in buildProgram() 933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 8284 glw::GLuint so_id; in initTest() member
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 278 glw::GLuint so_id = so_ids[n_so_id]; in buildProgram() local 280 if (so_id != 0) in buildProgram() 282 gl.compileShader(so_id); in buildProgram() 285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
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