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Searched refs:sourceAreaIn (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp402 const gl::Rectangle &sourceAreaIn, in blitColorBufferWithShader() argument
417 angle::Result result = blitColorBufferWithShader(context, source, mScratchFBO, sourceAreaIn, in blitColorBufferWithShader()
428 const gl::Rectangle &sourceAreaIn, in blitColorBufferWithShader() argument
434 return blitColorBufferWithShader(context, source, destGL->getFramebufferID(), sourceAreaIn, in blitColorBufferWithShader()
441 const gl::Rectangle &sourceAreaIn, in blitColorBufferWithShader() argument
454 bool reverseX = sourceAreaIn.isReversedX() != destAreaIn.isReversedX(); in blitColorBufferWithShader()
455 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader()
456 gl::Rectangle sourceArea = sourceAreaIn.removeReversal(); in blitColorBufferWithShader()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm270 const gl::Rectangle &sourceAreaIn,
295 gl::Rectangle sourceArea = sourceAreaIn;
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp899 const gl::Rectangle &sourceAreaIn, in blit() argument
936 gl::Rectangle sourceArea = sourceAreaIn; in blit()