Searched refs:sourceOriginX (Results 1 – 1 of 1) sorted by relevance
1023 GLint sourceOriginX = bounds.sourceRegion.x; in adjustSrcDstRegion() local1054 sourceOriginX = bounds.sourceRegion.x; in adjustSrcDstRegion()1059 sourceOriginX = right - sourceClippedWidth; in adjustSrcDstRegion()1065 sourceOriginX = bounds.sourceRegion.x + extraXOffset; in adjustSrcDstRegion()1091 CheckedNumeric<GLuint> checkedXOffset(sourceOriginX - bounds.sourceRegion.x - in adjustSrcDstRegion()1100 checkedXOffset = (bounds.sourceRegion.x1() - (sourceOriginX + sourceClippedWidth) + in adjustSrcDstRegion()1118 gl::Rectangle(sourceOriginX, sourceOriginY, sourceClippedWidth, sourceClippedHeight); in adjustSrcDstRegion()