Searched refs:sourceOriginY (Results 1 – 1 of 1) sorted by relevance
1024 GLint sourceOriginY = bounds.sourceRegion.y; in adjustSrcDstRegion() local1072 sourceOriginY = bounds.sourceRegion.y; in adjustSrcDstRegion()1077 sourceOriginY = bottom - sourceClippedHeight; in adjustSrcDstRegion()1083 sourceOriginY = bounds.sourceRegion.y + extraYOffset; in adjustSrcDstRegion()1093 CheckedNumeric<GLuint> checkedYOffset(sourceOriginY - bounds.sourceRegion.y - in adjustSrcDstRegion()1105 checkedYOffset = (bounds.sourceRegion.y1() - (sourceOriginY + sourceClippedHeight) + in adjustSrcDstRegion()1118 gl::Rectangle(sourceOriginX, sourceOriginY, sourceClippedWidth, sourceClippedHeight); in adjustSrcDstRegion()