Searched refs:sourceSRV (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2723 const d3d11::SharedSRV *sourceSRV = nullptr; in copyTexture() local 2724 ANGLE_TRY(sourceStorage11->getSRVLevels(context, sourceLevel, sourceLevel, &sourceSRV)); in copyTexture() 2768 ANGLE_TRY(mBlit->copyTexture(context, *sourceSRV, sourceArea, sourceImageDesc.size, in copyTexture() 3869 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture() local 3871 sourceSRV.get()->GetDesc(&sourceSRVDesc); in resolveMultisampledTexture()
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D | TextureStorage11.cpp | 476 const d3d11::SharedSRV *sourceSRV = nullptr; in generateSwizzles() local 477 ANGLE_TRY(getSRVLevel(context, level, true, &sourceSRV)); in generateSwizzles() 486 ANGLE_TRY(blitter->swizzleTexture(context, *sourceSRV, *destRTV, size, swizzleTarget)); in generateSwizzles() 666 const d3d11::SharedSRV &sourceSRV = srcRT11->getBlitShaderResourceView(context); in generateMipmap() local 680 return blitter->copyTexture(context, sourceSRV, sourceArea, sourceSize, format, destRTV, in generateMipmap()
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