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Searched refs:sourceSRV (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2723 const d3d11::SharedSRV *sourceSRV = nullptr; in copyTexture() local
2724 ANGLE_TRY(sourceStorage11->getSRVLevels(context, sourceLevel, sourceLevel, &sourceSRV)); in copyTexture()
2768 ANGLE_TRY(mBlit->copyTexture(context, *sourceSRV, sourceArea, sourceImageDesc.size, in copyTexture()
3869 const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView(context); in resolveMultisampledTexture() local
3871 sourceSRV.get()->GetDesc(&sourceSRVDesc); in resolveMultisampledTexture()
DTextureStorage11.cpp476 const d3d11::SharedSRV *sourceSRV = nullptr; in generateSwizzles() local
477 ANGLE_TRY(getSRVLevel(context, level, true, &sourceSRV)); in generateSwizzles()
486 ANGLE_TRY(blitter->swizzleTexture(context, *sourceSRV, *destRTV, size, swizzleTarget)); in generateSwizzles()
666 const d3d11::SharedSRV &sourceSRV = srcRT11->getBlitShaderResourceView(context); in generateMipmap() local
680 return blitter->copyTexture(context, sourceSRV, sourceArea, sourceSize, format, destRTV, in generateMipmap()