Searched refs:sourceXHalvings (Results 1 – 1 of 1) sorted by relevance
1021 GLuint sourceXHalvings = 0; in adjustSrcDstRegion() local1030 sourceXHalvings++; in adjustSrcDstRegion()1121 bounds.destRegion = gl::Rectangle(bounds.destRegion.x + (xOffset >> sourceXHalvings), in adjustSrcDstRegion()1123 bounds.destRegion.width >> sourceXHalvings, in adjustSrcDstRegion()