Searched refs:source_2D_texture_uniform_location (Results 1 – 1 of 1) sorted by relevance
6310 bool setUniformValues(GLint source_2D_texture_uniform_location, GLenum source_2D_texture_unit,7258 bool RequiredCase::setUniformValues(GLint source_2D_texture_uniform_location, GLenum source_2D_text… in setUniformValues() argument7271 if (source_2D_texture_uniform_location == -1 || source_2DArray_texture_uniform_location == -1 || in setUniformValues()7285 gl.uniform1i(source_2D_texture_uniform_location, source_2D_texture_unit - GL_TEXTURE0); in setUniformValues()9531 GLint source_2D_texture_uniform_location = -1; in getUniformLocations() local9532 source_2D_texture_uniform_location = gl.getUniformLocation(program_object_id, "src_texture2D"); in getUniformLocations()9533 if (source_2D_texture_uniform_location == -1) in getUniformLocations()9562 *source_2D_texture_uniform_location_ptr = source_2D_texture_uniform_location; in getUniformLocations()