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Searched refs:source_depth_to_render_target (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_wm_iz.cpp154 source_depth_to_render_target = true; in setup_fs_payload_gen4()
Dbrw_fs_visitor.cpp445 if (source_depth_to_render_target) { in emit_single_fb_write()
481 if (source_depth_to_render_target && devinfo->gen == 6) { in emit_fb_writes()
959 this->source_depth_to_render_target = false; in init()
Dbrw_fs.h403 bool source_depth_to_render_target; variable
Dbrw_fs.cpp7488 source_depth_to_render_target = true; in setup_fs_payload_gen6()