Searched refs:source_has_shader_include (Results 1 – 1 of 1) sorted by relevance
2128 bool source_has_shader_include) in can_skip_compile() argument2149 shader->FallbackSource = source_has_shader_include ? in can_skip_compile()2176 bool source_has_shader_include = in _mesa_glsl_compile_shader() local2184 if (!source_has_shader_include && in _mesa_glsl_compile_shader()2195 if (!source_has_shader_include || !force_recompile) { in _mesa_glsl_compile_shader()2204 if (source_has_shader_include && in _mesa_glsl_compile_shader()2267 shader->FallbackSource = source_has_shader_include ? in _mesa_glsl_compile_shader()