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Searched refs:source_has_shader_include (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp2128 bool source_has_shader_include) in can_skip_compile() argument
2149 shader->FallbackSource = source_has_shader_include ? in can_skip_compile()
2176 bool source_has_shader_include = in _mesa_glsl_compile_shader() local
2184 if (!source_has_shader_include && in _mesa_glsl_compile_shader()
2195 if (!source_has_shader_include || !force_recompile) { in _mesa_glsl_compile_shader()
2204 if (source_has_shader_include && in _mesa_glsl_compile_shader()
2267 shader->FallbackSource = source_has_shader_include ? in _mesa_glsl_compile_shader()