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Searched refs:specular (Results 1 – 25 of 44) sorted by relevance

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/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_vertex.h55 TAG(_color_t) specular;
64 TAG(_color_t) specular;
/external/skqp/src/effects/
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
101 for (int i = specular >> 4; i > 0; --i) { in Emboss()
DSkEmbossMaskFilter.cpp42 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument
54 light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); in MakeEmboss()
/external/skia/src/effects/
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
101 for (int i = specular >> 4; i > 0; --i) { in Emboss()
DSkEmbossMaskFilter.cpp43 SkScalar ambient, SkScalar specular) { in MakeEmboss() argument
55 light.fSpecular = static_cast<U8CPU>(SkTPin(specular, 0.0f, 16.0f) * kSpecularMultiplier + 0.5); in MakeEmboss()
/external/swiftshader/src/Shader/
DPixelPipeline.hpp26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline()
38 Vector4s &specular; member in sw::PixelPipeline
60 void specularPixel(Vector4s &current, Vector4s &specular);
DPixelPipeline.cpp30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins()
31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins()
32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins()
33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins()
58 specularPixel(current, specular); in fixedFunction()
449 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture()
462 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture()
475 case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break; in blendTexture()
821 case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break; in blendTexture()
834 case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break; in blendTexture()
[all …]
DVertexPipeline.cpp215 Vector4f specular = v[Color1]; in pipeline() local
217 o[C1].x = specular.x; in pipeline()
218 o[C1].y = specular.y; in pipeline()
219 o[C1].z = specular.z; in pipeline()
220 o[C1].w = specular.w; in pipeline()
/external/skia/include/effects/
DSkBlurMaskFilter.h31 SkScalar ambient, SkScalar specular);
/external/skqp/include/effects/
DSkBlurMaskFilter.h31 SkScalar ambient, SkScalar specular);
/external/angle/src/tests/gl_tests/gles1/
DLightsTest.cpp252 const GLColor32F specular(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
274 glLightfv(GL_LIGHT0 + i, GL_SPECULAR, &specular.R); in TEST_P()
277 EXPECT_EQ(specular, actualColor); in TEST_P()
/external/mesa3d/src/mesa/swrast/
Ds_lines.c227 GLboolean specular = (ctx->Fog.ColorSumEnabled || in _swrast_choose_line() local
240 || specular) { in _swrast_choose_line()
/external/angle/src/libANGLE/
DGLES1State.h45 ColorF specular; member
66 ColorF specular = {0.0f, 0.0f, 0.0f, 1.0f}; member
DGLES1State.cpp139 mMaterial.specular = {0.0f, 0.0f, 0.0f, 1.0f}; in initialize()
151 mLights[0].specular = {1.0f, 1.0f, 1.0f, 1.0f}; in initialize()
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D140.vert.out47 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
48 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
186 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
187 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
D130.vert.out127 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
128 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
/external/deqp-deps/glslang/Test/baseResults/
D140.vert.out47 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
48 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
186 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
187 …-component vector of float diffuse, global 4-component vector of float specular, global 4-compon…
/external/angle/doc/
DCompilingTranslatorWithEmscripten.md34 uniform vec4 specular;
63 specular * litR.z * specularFactor * normalSpec.a)).rgb,
/external/skia/gm/
Dimagemakewithfilter.cpp162 sk_sp<SkImageFilter> specular = SkImageFilters::PointLitSpecular( in lighting_factory() local
165 return SkImageFilters::Merge(std::move(diffuse), std::move(specular), cropRect); in lighting_factory()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c474 _debug_printf("\t\t.material.specular[0] = %f\n", (*cmd).material.specular[0]); in dump_SVGA3dCmdSetMaterial()
475 _debug_printf("\t\t.material.specular[1] = %f\n", (*cmd).material.specular[1]); in dump_SVGA3dCmdSetMaterial()
476 _debug_printf("\t\t.material.specular[2] = %f\n", (*cmd).material.specular[2]); in dump_SVGA3dCmdSetMaterial()
477 _debug_printf("\t\t.material.specular[3] = %f\n", (*cmd).material.specular[3]); in dump_SVGA3dCmdSetMaterial()
518 _debug_printf("\t\t.data.specular[0] = %f\n", (*cmd).data.specular[0]); in dump_SVGA3dCmdSetLightData()
519 _debug_printf("\t\t.data.specular[1] = %f\n", (*cmd).data.specular[1]); in dump_SVGA3dCmdSetLightData()
520 _debug_printf("\t\t.data.specular[2] = %f\n", (*cmd).data.specular[2]); in dump_SVGA3dCmdSetLightData()
521 _debug_printf("\t\t.data.specular[3] = %f\n", (*cmd).data.specular[3]); in dump_SVGA3dCmdSetLightData()
/external/mesa3d/src/gallium/drivers/i915/
DTODO19 We could also use diffuse/specular and pack two sets of 2D coords in a single
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1171 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() local
1214 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); in build_lighting()
1218 release_temp(p, specular); in build_lighting()
1226 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting() local
1273 emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); in build_lighting()
1281 release_temp(p, specular); in build_lighting()
/external/mesa3d/docs/relnotes/
D7.8.3.rst63 - A bug related to specular highlights on backfaces was fixed.
D8.0.1.rst58 general/two-sided-lighting-separate-specular
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h460 float specular[4]; member
970 float specular[4]; member

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