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Searched refs:spill_node_count (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp451 spill_node_count = 0; in fs_reg_alloc()
509 int spill_node_count; member in fs_reg_alloc
1098 assert(n == first_spill_node + spill_node_count); in alloc_spill_reg()
1105 for (int s = 0; s < spill_node_count; s++) { in alloc_spill_reg()
1111 if (spill_node_count >= spill_vgrf_ip_alloc) { in alloc_spill_reg()
1119 spill_vgrf_ip[spill_node_count++] = ip; in alloc_spill_reg()