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Searched refs:spill_offset (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp470 uint32_t spill_offset, unsigned count);
472 uint32_t spill_offset, unsigned count);
875 uint32_t spill_offset, unsigned count) in emit_unspill() argument
887 assert(spill_offset % 16 == 0); in emit_unspill()
889 brw_imm_ud(spill_offset / 16)); in emit_unspill()
906 } else if (devinfo->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE) { in emit_unspill()
915 unspill_inst->offset = spill_offset; in emit_unspill()
918 unspill_inst->offset = spill_offset; in emit_unspill()
925 spill_offset += reg_size * REG_SIZE; in emit_unspill()
931 uint32_t spill_offset, unsigned count) in emit_spill() argument
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Dbrw_vec4_reg_allocate.cpp507 unsigned spill_offset = last_scratch; in spill_reg() local
528 dst_reg(temp), inst->src[i], spill_offset); in spill_reg()
537 emit_scratch_write(block, inst, spill_offset); in spill_reg()
/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c204 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() argument
209 vir_uniform_ui(c, spill_offset)); in v3d_emit_spill_tmua()
215 struct qinst *position, uint32_t spill_offset) in v3d_emit_tmu_spill() argument
222 v3d_emit_spill_tmua(c, spill_offset); in v3d_emit_tmu_spill()
236 uint32_t spill_offset = 0; in v3d_spill_reg() local
239 spill_offset = c->spill_size; in v3d_spill_reg()
242 if (spill_offset == 0) in v3d_spill_reg()
271 inst, spill_offset); in v3d_spill_reg()
306 v3d_emit_spill_tmua(c, spill_offset); in v3d_spill_reg()
324 spill_offset); in v3d_spill_reg()
/external/mesa3d/docs/relnotes/
D20.3.0.rst2803 - intel/fs/ra: Increment spill_offset as part of the emit_spill loop