Searched refs:spill_offset (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/intel/compiler/ |
D | brw_fs_reg_allocate.cpp | 470 uint32_t spill_offset, unsigned count); 472 uint32_t spill_offset, unsigned count); 875 uint32_t spill_offset, unsigned count) in emit_unspill() argument 887 assert(spill_offset % 16 == 0); in emit_unspill() 889 brw_imm_ud(spill_offset / 16)); in emit_unspill() 906 } else if (devinfo->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE) { in emit_unspill() 915 unspill_inst->offset = spill_offset; in emit_unspill() 918 unspill_inst->offset = spill_offset; in emit_unspill() 925 spill_offset += reg_size * REG_SIZE; in emit_unspill() 931 uint32_t spill_offset, unsigned count) in emit_spill() argument [all …]
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D | brw_vec4_reg_allocate.cpp | 507 unsigned spill_offset = last_scratch; in spill_reg() local 528 dst_reg(temp), inst->src[i], spill_offset); in spill_reg() 537 emit_scratch_write(block, inst, spill_offset); in spill_reg()
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/external/mesa3d/src/broadcom/compiler/ |
D | vir_register_allocate.c | 204 v3d_emit_spill_tmua(struct v3d_compile *c, uint32_t spill_offset) in v3d_emit_spill_tmua() argument 209 vir_uniform_ui(c, spill_offset)); in v3d_emit_spill_tmua() 215 struct qinst *position, uint32_t spill_offset) in v3d_emit_tmu_spill() argument 222 v3d_emit_spill_tmua(c, spill_offset); in v3d_emit_tmu_spill() 236 uint32_t spill_offset = 0; in v3d_spill_reg() local 239 spill_offset = c->spill_size; in v3d_spill_reg() 242 if (spill_offset == 0) in v3d_spill_reg() 271 inst, spill_offset); in v3d_spill_reg() 306 v3d_emit_spill_tmua(c, spill_offset); in v3d_spill_reg() 324 spill_offset); in v3d_spill_reg()
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/external/mesa3d/docs/relnotes/ |
D | 20.3.0.rst | 2803 - intel/fs/ra: Increment spill_offset as part of the emit_spill loop
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