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Searched refs:spill_size (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/broadcom/simulator/
Dv3d_simulator.h39 uint32_t v3d_simulator_get_spill(uint32_t spill_size);
Dv3d_simulator.c263 v3d_simulator_get_spill(uint32_t spill_size) in v3d_simulator_get_spill() argument
266 v3d_create_simulator_bo(bin_fd, spill_size); in v3d_simulator_get_spill()
/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c239 spill_offset = c->spill_size; in v3d_spill_reg()
240 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()
709 if (c->spill_size < in v3d_register_allocate()
Dv3d_compiler.h640 uint32_t spill_size; member
739 uint32_t spill_size; member
Dvir.c781 prog_data->spill_size = c->spill_size; in v3d_set_prog_data()
Dnir_to_vir.c3194 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c415 if (shader->prog_data.base->spill_size > in v3d_get_compiled_shader()
423 shader->prog_data.base->spill_size); in v3d_get_compiled_shader()
429 shader->prog_data.base->spill_size; in v3d_get_compiled_shader()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c1402 if (variant->prog_data.base->spill_size > pipeline->spill.size_per_thread) { in pipeline_check_spill_size()
1411 4 * device->devinfo.qpu_count * variant->prog_data.base->spill_size; in pipeline_check_spill_size()
1418 pipeline->spill.size_per_thread = variant->prog_data.base->spill_size; in pipeline_check_spill_size()