Searched refs:spill_size (Results 1 – 8 of 8) sorted by relevance
39 uint32_t v3d_simulator_get_spill(uint32_t spill_size);
263 v3d_simulator_get_spill(uint32_t spill_size) in v3d_simulator_get_spill() argument266 v3d_create_simulator_bo(bin_fd, spill_size); in v3d_simulator_get_spill()
239 spill_offset = c->spill_size; in v3d_spill_reg()240 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()709 if (c->spill_size < in v3d_register_allocate()
640 uint32_t spill_size; member739 uint32_t spill_size; member
781 prog_data->spill_size = c->spill_size; in v3d_set_prog_data()
3194 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
415 if (shader->prog_data.base->spill_size > in v3d_get_compiled_shader()423 shader->prog_data.base->spill_size); in v3d_get_compiled_shader()429 shader->prog_data.base->spill_size; in v3d_get_compiled_shader()
1402 if (variant->prog_data.base->spill_size > pipeline->spill.size_per_thread) { in pipeline_check_spill_size()1411 4 * device->devinfo.qpu_count * variant->prog_data.base->spill_size; in pipeline_check_spill_size()1418 pipeline->spill.size_per_thread = variant->prog_data.base->spill_size; in pipeline_check_spill_size()