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Searched refs:spilled_any_registers (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp1138 if (!fs->spilled_any_registers) { in spill_reg()
1158 fs->spilled_any_registers = true; in spill_reg()
1286 build_interference_graph(fs->spilled_any_registers || spill_all); in assign_regs()
1315 if (!fs->spilled_any_registers) { in assign_regs()
Dbrw_fs.h417 bool spilled_any_registers; variable
Dbrw_fs_visitor.cpp973 this->spilled_any_registers = false; in init()
Dbrw_fs.cpp8011 assert(!spilled_any_registers); in allocate_registers()
8021 } else if (spilled_any_registers) { in allocate_registers()
8838 has_spilled = v8->spilled_any_registers; in brw_compile_fs()
8869 has_spilled = v16->spilled_any_registers; in brw_compile_fs()
9226 if (v8->spilled_any_registers) in brw_compile_cs()
9264 if (v16->spilled_any_registers) in brw_compile_cs()
9312 if (v32->spilled_any_registers) in brw_compile_cs()