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Searched refs:splitEdge (Results 1 – 5 of 5) sorted by relevance

/external/llvm-project/polly/lib/CodeGen/
DUtils.cpp31 static BasicBlock *splitEdge(BasicBlock *Prev, BasicBlock *Succ, in splitEdge() function
100 splitEdge(EnteringBB, EntryBB, ".split_new_and_old", &DT, &LI, &RI); in executeScopConditionally()
120 splitEdge(ExitingBB, ExitBB, ".merge_new_and_old", &DT, &LI, &RI); in executeScopConditionally()
200 splitEdge(SplitBlock, EntryBB, ".pre_entry_bb", &DT, &LI, &RI); in executeScopConditionally()
/external/skia/src/gpu/
DGrTriangulator.cpp789 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() function in GrTriangulator
830 return this->splitEdge(left, right->fTop, activeEdges, current, c); in intersectEdgePair()
835 return this->splitEdge(right, left->fTop, activeEdges, current, c); in intersectEdgePair()
841 return this->splitEdge(left, right->fBottom, activeEdges, current, c); in intersectEdgePair()
846 return this->splitEdge(right, left->fBottom, activeEdges, current, c); in intersectEdgePair()
999 this->splitEdge(left, v, activeEdges, current, c); in checkForIntersection()
1000 this->splitEdge(right, v, activeEdges, current, c); in checkForIntersection()
DGrTriangulator.h155 bool splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
/external/llvm-project/llvm/lib/Target/X86/
DX86SpeculativeLoadHardening.cpp224 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function
734 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SpeculativeLoadHardening.cpp223 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function
733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()