Searched refs:splitEdge (Results 1 – 5 of 5) sorted by relevance
/external/llvm-project/polly/lib/CodeGen/ |
D | Utils.cpp | 31 static BasicBlock *splitEdge(BasicBlock *Prev, BasicBlock *Succ, in splitEdge() function 100 splitEdge(EnteringBB, EntryBB, ".split_new_and_old", &DT, &LI, &RI); in executeScopConditionally() 120 splitEdge(ExitingBB, ExitBB, ".merge_new_and_old", &DT, &LI, &RI); in executeScopConditionally() 200 splitEdge(SplitBlock, EntryBB, ".pre_entry_bb", &DT, &LI, &RI); in executeScopConditionally()
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/external/skia/src/gpu/ |
D | GrTriangulator.cpp | 789 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() function in GrTriangulator 830 return this->splitEdge(left, right->fTop, activeEdges, current, c); in intersectEdgePair() 835 return this->splitEdge(right, left->fTop, activeEdges, current, c); in intersectEdgePair() 841 return this->splitEdge(left, right->fBottom, activeEdges, current, c); in intersectEdgePair() 846 return this->splitEdge(right, left->fBottom, activeEdges, current, c); in intersectEdgePair() 999 this->splitEdge(left, v, activeEdges, current, c); in checkForIntersection() 1000 this->splitEdge(right, v, activeEdges, current, c); in checkForIntersection()
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D | GrTriangulator.h | 155 bool splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current,
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/external/llvm-project/llvm/lib/Target/X86/ |
D | X86SpeculativeLoadHardening.cpp | 224 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function 734 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
D | X86SpeculativeLoadHardening.cpp | 223 static MachineBasicBlock &splitEdge(MachineBasicBlock &MBB, in splitEdge() function 733 : splitEdge(MBB, Succ, SuccCount, Br, UncondBr, *TII); in tracePredStateThroughCFG()
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