Searched refs:spv_valid (Results 1 – 1 of 1) sorted by relevance
3076 spv_result_t spv_valid = SPV_SUCCESS; in PreCallValidateCreateShaderModule() local3117 spv_valid = spvValidateWithOptions(ctx, options, &binary, &diag); in PreCallValidateCreateShaderModule()3118 if (spv_valid != SPV_SUCCESS) { in PreCallValidateCreateShaderModule()3121 …log_msg(report_data, spv_valid == SPV_WARNING ? VK_DEBUG_REPORT_WARNING_BIT_EXT : VK_DEBUG_REPORT_… in PreCallValidateCreateShaderModule()