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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1872 D3D11_SHADER_RESOURCE_VIEW_DESC srViewDesc; in resolveStencil() local
1873 srViewDesc.Format = GetStencilSRVFormat(depthStencil->getFormatSet()); in resolveStencil()
1874 srViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; in resolveStencil()
1877 mRenderer->allocateResource(context11, srViewDesc, stencilResource, &mStencilSRV)); in resolveStencil()