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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp62 int srcHeightSubOne = (sourceArea.height - 1); in StretchedBlitNearest_RowByRow() local
75 gl::clamp(sourceArea.y + floor(yPerc * srcHeightSubOne + 0.5f), 0, srcHeightSubOne)); in StretchedBlitNearest_RowByRow()