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Searched refs:srcText (Results 1 – 7 of 7) sorted by relevance

/external/icu/libicu/cts_headers/unicode/
Dunistr.h425 const UnicodeString& srcText,
504 const UnicodeString& srcText,
548 const UnicodeString& srcText) const;
573 const UnicodeString& srcText,
671 const UnicodeString& srcText,
717 const UnicodeString& srcText,
744 const UnicodeString& srcText,
850 const UnicodeString& srcText,
874 inline UBool startsWith(const UnicodeString& srcText,
921 inline UBool endsWith(const UnicodeString& srcText,
[all …]
/external/icu/icu4c/source/common/unicode/
Dunistr.h425 const UnicodeString& srcText,
504 const UnicodeString& srcText,
548 const UnicodeString& srcText) const;
573 const UnicodeString& srcText,
671 const UnicodeString& srcText,
717 const UnicodeString& srcText,
744 const UnicodeString& srcText,
850 const UnicodeString& srcText,
874 inline UBool startsWith(const UnicodeString& srcText,
921 inline UBool endsWith(const UnicodeString& srcText,
[all …]
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp275 …const std::string& srcText = getShaderStageSource(sources, buildOptions, (glu::ShaderType)shad… in compileShaderToSpirV() local
276 const char* srcPtrs[] = { srcText.c_str() }; in compileShaderToSpirV()
321 shaderBuildInfo.source = srcText; in compileShaderToSpirV()
/external/skqp/gm/
Dgamma.cpp90 SkString srcText = SkStringPrintf("%08X", srcColor); in __anona9327cdd0502() local
92 drawString(srcText.c_str(), 0, sz + font.getSpacing()); in __anona9327cdd0502()
/external/icu/icu4c/source/test/cintltst/
Dcbiditransformtst.c66 static void logResultsForDir(const UChar *srcText, const UChar *destTxt,
/external/llvm-project/clang/lib/Sema/
DSemaCodeComplete.cpp2923 StringRef srcText = in GetDefaultValueString() local
2928 if (srcText.empty() || srcText == "=") { in GetDefaultValueString()
2934 std::string DefValue(srcText.str()); in GetDefaultValueString()
/external/cldr/docs/rfc/
Drfc2629.xslt516 …return doc.parseError.reason + "\n" + doc.parseError.srcText + " (" + doc.parseError.line + "/" + …