/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/ |
D | conv_buffer_1x1.cc | 82 const BHWC& shape, int src_depth, in GetBestParams() argument 135 int src_depth, int dst_depth) { in GetBestParams() argument 349 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local 353 GetBestParams(gpu_info, definition, *shape, src_depth, dst_depth); in CreateConvBuffer1x1() 355 conv_params = GetBestParams(gpu_info, definition, src_depth, dst_depth); in CreateConvBuffer1x1() 367 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1() local 371 GetBestParams(gpu_info, definition, *shape, src_depth, dst_depth); in CreateConvBuffer1x1() 373 conv_params = GetBestParams(gpu_info, definition, src_depth, dst_depth); in CreateConvBuffer1x1() 386 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in CreateConvBuffer1x1Wino4x4To6x6() local 390 GetBestParams(gpu_info, definition, *shape, src_depth, dst_depth); in CreateConvBuffer1x1Wino4x4To6x6() [all …]
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D | conv_constants.h | 37 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstants() local 42 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsForConvConstants() 74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstantsDot() local 79 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsForConvConstantsDot() 111 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsForConvConstants() local 118 const int aligned_ch_count = use_dot_conv ? weights.shape.o * src_depth * 4 in UploadWeightsForConvConstants()
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D | convolution_transposed_thin.h | 62 int src_depth, int dst_channels, 70 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadData() local 72 weights.shape.w * weights.shape.h * src_depth * weights.shape.o; in UploadData() 109 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsData() local 114 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsData()
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D | fully_connected.h | 94 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 100 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 150 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 153 const int elements_count = src_depth * dst_depth * 4; in UploadWeights() 178 desc.size = int2(src_depth * 4, dst_depth); in UploadWeights()
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D | conv_powervr.cc | 1059 const GpuInfo& gpu_info, const OperationDef& definition, int src_depth, in GuessBestParams() argument 1110 if (src_depth % 2 == 0) { in GuessBestParams() 1113 if (src_depth % 4 == 0 && conv_params.block_size.w <= 2) { in GuessBestParams() 1145 if (src_depth % 2 == 0) { in GuessBestParams() 1148 if (src_depth % 4 == 0 && conv_params.block_size.w <= 2) { in GuessBestParams() 1152 if (src_depth % 2 == 0) { in GuessBestParams() 1155 if (src_depth % 4 == 0) { in GuessBestParams() 1158 if (src_depth <= 8) { in GuessBestParams() 1159 conv_params.src_depth_loop_size = src_depth; in GuessBestParams() 1190 if (src_depth % 2 == 0 && src_depth >= 16) { in GuessBestParams() [all …]
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D | depthwise_conv_3x3_stride_h2.h | 74 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 76 int texture_height = src_depth; in UploadWeightsAndBiases() 114 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local 117 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsAndBiasesData()
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D | depthwise_conv_3x3.h | 80 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 82 int texture_height = src_depth; in UploadWeightsAndBiases() 120 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local 123 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsAndBiasesData()
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D | conv_constants.cc | 117 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GenerateConvolutionConstantCode() local 164 for (int s = 0; s < src_depth; ++s) { in GenerateConvolutionConstantCode() 233 const int src_depth = DivideRoundUp(src_channels, 4); in IsDotConvBetter() local 235 return dst_channels * src_depth < src_channels * dst_depth; in IsDotConvBetter() 252 const int src_depth = DivideRoundUp(w_shape.i, 4); in IsConvConstantsSupported() local 255 use_dot_conv ? w_shape.o * src_depth * 4 : w_shape.i * dst_depth * 4; in IsConvConstantsSupported()
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D | convolution_transposed.h | 121 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 125 int texture_height = src_depth * kernel_x * kernel_y; in UploadWeights() 145 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 151 kernel_x * kernel_y * kernel_z * src_depth * dst_depth * 4; in UploadWeights() 187 int texture_height = src_depth * kernel_x * kernel_y * kernel_z; in UploadWeights()
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D | convolution_transposed_thin.cc | 53 const OperationDef& op_def, int src_depth, int dst_channels, in GenerateConvolutionTransposedCode() argument 108 for (int i = 1; i < src_depth; ++i) { in GenerateConvolutionTransposedCode()
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D | convolution_transposed_3x3_thin.h | 77 int src_depth, int dst_depth);
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D | conv_buffer_1x1.h | 128 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 135 weights.shape.h * weights.shape.w * src_depth * dst_depth_aligned * 4; in UploadWeights()
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D | convolution_transposed_3x3_thin.cc | 42 const OperationDef& op_def, int src_depth, int dst_depth) { in GenerateConvolutionTransposedCode() argument 108 for (int s = 0; s < src_depth; ++s) { in GenerateConvolutionTransposedCode()
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D | conv_powervr.h | 188 const OperationDef& definition, int src_depth, 279 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 283 int texture_height = src_depth * kernel_x * kernel_y; in UploadWeights()
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D | conv_weights_converter_test_util.cc | 65 const int src_depth = DivideRoundUp(weights.shape.i, 4); in ConvolutionWeightsConverterTest() local 69 int texture_height = src_depth * kernel_x * kernel_y; in ConvolutionWeightsConverterTest()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/ |
D | fc_fc_add.h | 70 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 76 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 127 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 130 const int elements_count = src_depth * dst_depth * 4; in UploadWeights() 158 desc.size = int2(src_depth * 4, dst_depth); in UploadWeights()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/ |
D | fully_connected.cc | 42 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GenerateCode() local 52 {"src_depth", src_depth}, in GenerateCode()
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/external/mesa3d/src/intel/compiler/ |
D | brw_fs_visitor.cpp | 443 fs_reg src_depth, src_stencil; in emit_single_fb_write() local 447 src_depth = frag_depth; in emit_single_fb_write() 449 src_depth = fetch_payload_reg(bld, payload.source_depth_reg); in emit_single_fb_write() 456 color0, color1, src0_alpha, src_depth, dst_depth, src_stencil, in emit_single_fb_write()
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D | brw_fs.cpp | 4368 const fs_reg &src_depth = inst->src[FB_WRITE_LOGICAL_SRC_SRC_DEPTH]; in lower_fb_write_logical_send() local 4529 if (src_depth.file != BAD_FILE) { in lower_fb_write_logical_send() 4530 sources[length] = src_depth; in lower_fb_write_logical_send()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/selectors/ |
D | operation_selector.cc | 49 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in IsRecommendedForWinograd4x4To6x6() local 74 src_depth >= min_depth && dst_depth >= min_depth; in IsRecommendedForWinograd4x4To6x6() 355 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GPUOperationFromNode() local 365 int texture_height = src_depth * kernel_x * kernel_y; in GPUOperationFromNode()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 1184 GLfloat src_depth = 0.0f; in verifyTexture() local 1187 memcpy(&src_depth, src_pixel_data, 4); in verifyTexture() 1189 if (de::abs(src_depth - dst_depth) > 0.0001f) in verifyTexture() 1192 << "], got: " << dst_depth << " expected: " << src_depth in verifyTexture()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | convert.cc | 136 const int src_depth = DivideRoundUp(shape.i, 4); in ConvertToPHWO4I4() local 142 for (int ch = 0; ch < src_depth; ++ch) { in ConvertToPHWO4I4()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.c | 1824 int src_depth = abs(srcbox->depth); in do_blits() local 1825 float src_z_step = src_depth / (float)dstbox->depth; in do_blits() 1844 depth_center_offset = 0.5 / dstbox->depth * src_depth; in do_blits() 1959 int src_depth = src->u.tex.last_layer + 1; in util_blitter_blit_generic() local 1980 box.z >= 0 && box.z < src_depth && in util_blitter_blit_generic() 1983 box.z + box.depth > 0 && box.z + box.depth <= src_depth; in util_blitter_blit_generic()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 315 uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip); in meta_emit_blit() local 326 src_offset_0[2] / (float)src_depth, in meta_emit_blit()
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