Searched refs:src_z_step (Results 1 – 5 of 5) sorted by relevance
595 float src_z_step = (float)(src_end - src_start) / in blit_image() local606 src_z_step *= -1; in blit_image()642 src_start + i * src_z_step + depth_center_offset, in blit_image()647 src_start + i * src_z_step + depth_center_offset, in blit_image()
490 float src_z_step = (float)info->src.box.depth / (float)info->dst.box.depth; in iris_blit() local502 float src_z = info->src.box.z + slice * src_z_step + in iris_blit()
823 float src_z_step = (float)(src_end - src_start) / (float)num_layers; in blit_image() local833 src_z_step *= -1; in blit_image()857 float src_z = src_start + i * src_z_step + depth_center_offset; in blit_image()
1825 float src_z_step = src_depth / (float)dstbox->depth; in do_blits() local1847 src_z_step *= - 1; in do_blits()1851 float src_z = dst_z * src_z_step + depth_center_offset; in do_blits()
4211 const float src_z_step = in blit_shader() local4397 (min_src_layer + (i + 0.5f) * src_z_step) / (float)src_level_d : in blit_shader()4398 (max_src_layer - (i + 0.5f) * src_z_step) / (float)src_level_d; in blit_shader()