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/external/mesa3d/src/mesa/tnl/
Dt_split_copy.c256 const struct tnl_vertex_array *srcarray = copy->varying[i].array; in elt() local
258 = srcarray->BufferBinding; in elt()
266 if (srcarray->Format.Type == GL_FLOAT) { in elt()
269 for (k = 0; k < srcarray->Size; k++) { in elt()