Searched refs:srvPtr (Results 1 – 1 of 1) sorted by relevance
774 ID3D11ShaderResourceView *srvPtr = srv ? srv->get() : nullptr; in setShaderResourceInternal() local775 if (srvPtr) in setShaderResourceInternal()777 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(srvPtr)); in setShaderResourceInternal()785 deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()788 deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()792 if (srvPtr) in setShaderResourceInternal()794 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(srvPtr)); in setShaderResourceInternal()797 deviceContext->CSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()804 currentSRVs->update(resourceSlot, srvPtr); in setShaderResourceInternal()