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Searched refs:ssbo_enabled_mask (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.h63 uint32_t ssbo_enabled_mask; member
Dvirgl_context.c145 uint32_t remaining_mask = binding->ssbo_enabled_mask; in virgl_rebind_resource()
275 uint32_t remaining_mask = binding->ssbo_enabled_mask; in virgl_attach_res_shader_buffers()
1208 binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count); in virgl_set_shader_buffers()
1217 binding->ssbo_enabled_mask |= 1 << idx; in virgl_set_shader_buffers()
1365 while (binding->ssbo_enabled_mask) { in virgl_release_shader_binding()
1366 int i = u_bit_scan(&binding->ssbo_enabled_mask); in virgl_release_shader_binding()