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/external/deqp/framework/referencerenderer/
DrrRenderer.cpp944 const tcu::Vec3 ssv0 = v0.swizzle(0, 1, 2); in findTriangleVertexDepthSlope() local
949 const tcu::Vec3 a = ssv0.swizzle(0,1,2) - ssp.swizzle(0,1,2); in findTriangleVertexDepthSlope()