Searched refs:st_fb_orientation (Results 1 – 10 of 10) sorted by relevance
72 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
475 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()490 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()505 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
908 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()977 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1033 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1489 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1513 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1628 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1633 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()1858 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
102 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()122 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
120 st->state.fb_orientation = st_fb_orientation(fb); in st_update_framebuffer_state()
154 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
93 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
324 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
336 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
2332 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2372 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2416 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2512 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()