Home
last modified time | relevance | path

Searched refs:st_variant (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_program.h158 struct st_variant struct
161 struct st_variant *next; argument
174 struct st_variant base; argument
219 struct st_variant base;
248 struct st_variant *variants;
284 st_common_variant(struct st_variant *v) in st_common_variant()
290 st_fp_variant(struct st_variant *v) in st_fp_variant()
319 extern struct st_variant *
Dst_program.c223 delete_variant(struct st_context *st, struct st_variant *v, GLenum target) in delete_variant()
310 struct st_variant *v; in st_release_variants()
319 struct st_variant *next = v->next; in st_release_variants()
1702 struct st_variant *
1708 struct st_variant *v; in st_get_common_variant()
1720 v = (struct st_variant*)CALLOC_STRUCT(st_common_variant); in st_get_common_variant()
1824 struct st_variant *v, **prevPtr = &p->variants; in destroy_program_variants()
1828 struct st_variant *next = v->next; in destroy_program_variants()
/external/mesa3d/docs/relnotes/
D20.0.0.rst2274 - st/mesa: add st_variant base class to simplify code for shader