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Searched refs:stageOperation (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.cpp41 stageOperation = (stage == 0 ? STAGE_MODULATE : STAGE_DISABLE); in init()
68 state.stageOperation = stageOperation; in textureStageState()
140 void TextureStage::setStageOperation(StageOperation stageOperation) in setStageOperation() argument
142 this->stageOperation = stageOperation; in setStageOperation()
218 if(stageOperation == STAGE_SELECTARG1 || stageOperation == STAGE_PREMODULATE) in usesColor()
222 else if(stageOperation == STAGE_SELECTARG2) in usesColor()
226 else if(stageOperation == STAGE_SELECTARG3) in usesColor()
239 if(stageOperation == STAGE_MULTIPLYADD || stageOperation == STAGE_LERP) in usesColor()
257 if(stageOperation == STAGE_BLENDTEXTUREALPHA || stageOperation == STAGE_BLENDTEXTUREALPHAPM) in usesAlpha()
264 if(stageOperation == STAGE_BLENDCURRENTALPHA) in usesAlpha()
[all …]
DTextureStage.hpp101 unsigned int stageOperation : BITS(STAGE_LAST); member
145 void setStageOperation(StageOperation stageOperation);
176 StageOperation stageOperation; member in sw::TextureStage
DPixelProcessor.cpp198 … PixelProcessor::setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation) in setStageOperation() argument
202 context->textureStage[stage].setStageOperation(stageOperation); in setStageOperation()
1077 if(i < 8 && state.textureStage[i].stageOperation != TextureStage::STAGE_DISABLE) in update()
DPixelProcessor.hpp209 void setStageOperation(unsigned int stage, TextureStage::StageOperation stageOperation);
DContext.cpp1412 if(textureStage[i].stageOperation == TextureStage::STAGE_DISABLE) in textureActive()
DRenderer.cpp444 …if(pixelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelS… in draw()
/external/swiftshader/src/Shader/
DPixelPipeline.cpp43 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE) in fixedFunction()
421 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE) in blendTexture()
582 switch(textureStage.stageOperation) in blendTexture()
813 if(textureStage.stageOperation != TextureStage::STAGE_DOT3) in blendTexture()
1001 switch(textureStage.stageOperation) in blendTexture()
1081 switch(textureStage.stageOperation) in blendTexture()