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Searched refs:stencilActive (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp106 if(pipelineState.stencilActive(attachments)) in update()
108 state.stencilActive = true; in update()
DQuadRasterizer.cpp91 if(state.stencilActive) in rasterize()
224 if(state.stencilActive) in rasterize()
DPixelProcessor.hpp75 bool stencilActive; member
DContext.hpp186 bool stencilActive(const Attachments &attachments) const;
DContext.cpp591 bool GraphicsState::stencilActive(const Attachments &attachments) const in stencilActive() function in vk::GraphicsState
DRenderer.cpp293 if(pixelState.stencilActive) in draw()
/external/swiftshader/src/Renderer/
DQuadRasterizer.cpp112 if(state.stencilActive) in rasterize()
164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()
309 if(state.stencilActive) in rasterize()
DSetupProcessor.cpp85 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
DContext.hpp343 bool stencilActive();
DPixelProcessor.hpp47 bool stencilActive : 1; member
DPixelProcessor.cpp990 if(context->stencilActive()) in update()
992 state.stencilActive = true; in update()
DContext.cpp535 bool Context::stencilActive() in stencilActive() function in sw::Context
DRenderer.cpp515 if(pixelState.stencilActive) in draw()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp345 if(!state.stencilActive) in stencilTest()
500 if(state.stencilActive) in depthTest32F()
582 if(state.stencilActive) in depthTest16()
711 if(!state.stencilActive) in writeStencil()
1491 if(state.stencilActive) in writeColor()
2215 if(state.stencilActive) in writeColor()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp301 if(!state.stencilActive) in stencilTest()
516 if(state.stencilActive) in depthTest()
732 if(!state.stencilActive) in writeStencil()
1570 if(state.stencilActive) in writeColor()
2280 if(state.stencilActive) in writeColor()