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Searched refs:stencilBlit (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3537 bool stencilBlit) in blitRenderbufferRect() argument
3542 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitRenderbufferRect()
3559 ANGLE_TRY(resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit, in blitRenderbufferRect()
3562 if (!stencilBlit) in blitRenderbufferRect()
3584 ASSERT(depthBlit || stencilBlit); in blitRenderbufferRect()
3591 ASSERT(readSRV.valid() || stencilBlit); in blitRenderbufferRect()
3706 (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit); in blitRenderbufferRect()
3712 !colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy)) in blitRenderbufferRect()
3763 if (depthBlit && stencilBlit) in blitRenderbufferRect()
3776 else if (stencilBlit) in blitRenderbufferRect()
DRenderer11.h369 bool stencilBlit);
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h178 bool stencilBlit,
DFramebufferVk.cpp845 bool stencilBlit, in blitWithCommand() argument
852 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitWithCommand()
865 if (!stencilBlit) in blitWithCommand()