Searched refs:stencilBlit (Results 1 – 4 of 4) sorted by relevance
3537 bool stencilBlit) in blitRenderbufferRect() argument3542 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitRenderbufferRect()3559 ANGLE_TRY(resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit, in blitRenderbufferRect()3562 if (!stencilBlit) in blitRenderbufferRect()3584 ASSERT(depthBlit || stencilBlit); in blitRenderbufferRect()3591 ASSERT(readSRV.valid() || stencilBlit); in blitRenderbufferRect()3706 (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit); in blitRenderbufferRect()3712 !colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy)) in blitRenderbufferRect()3763 if (depthBlit && stencilBlit) in blitRenderbufferRect()3776 else if (stencilBlit) in blitRenderbufferRect()
369 bool stencilBlit);
178 bool stencilBlit,
845 bool stencilBlit, in blitWithCommand() argument852 ASSERT(colorBlit != (depthBlit || stencilBlit)); in blitWithCommand()865 if (!stencilBlit) in blitWithCommand()