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Searched refs:stencilEnable (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp470 stencilEnable = (depthStencilState->stencilTestEnable != VK_FALSE); in GraphicsState()
471 if(stencilEnable) in GraphicsState()
593 return attachments.stencilBuffer && stencilEnable; in stencilActive()
633 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK) && stencilEnable) in combineStates()
639 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK) && stencilEnable) in combineStates()
645 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE) && stencilEnable) in combineStates()
DContext.hpp209 bool stencilEnable; member
/external/swiftshader/src/Renderer/
DContext.hpp410 bool stencilEnable; member in sw::Context
DContext.cpp230 stencilEnable = false; in init()
537 return stencilBuffer && stencilEnable; in stencilActive()
DPixelProcessor.cpp609 void PixelProcessor::setStencilEnable(bool stencilEnable) in setStencilEnable() argument
611 context->stencilEnable = stencilEnable; in setStencilEnable()
DPixelProcessor.hpp263 void setStencilEnable(bool stencilEnable);
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1238 uint8 stencilEnable; member
1269 uint8 stencilEnable; member
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h545 uint8 stencilEnable,
Dsvga_cmd_vgpu10.c926 uint8 stencilEnable, in SVGA3D_vgpu10_DefineDepthStencilState() argument
944 stencilEnable, frontEnable, in SVGA3D_vgpu10_DefineDepthStencilState()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1821 SVGA3D_DUMP_PARAMETER(stencilEnable, u); in SVGA3D_DUMP_HEADER()