Searched refs:stencilFailOperation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 49 StencilOperation stencilFailOperation : BITS(OPERATION_LAST); member 267 void setStencilFailOperation(StencilOperation stencilFailOperation); 275 void setStencilFailOperationCCW(StencilOperation stencilFailOperation);
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D | PixelProcessor.cpp | 643 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() argument 645 context->stencilFailOperation = stencilFailOperation; in setStencilFailOperation() 680 void PixelProcessor::setStencilFailOperationCCW(StencilOperation stencilFailOperation) in setStencilFailOperationCCW() argument 682 context->stencilFailOperationCCW = stencilFailOperation; in setStencilFailOperationCCW() 994 state.stencilFailOperation = context->stencilFailOperation; in update() 1003 …tionCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation; in update()
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D | Context.hpp | 414 StencilOperation stencilFailOperation; member in sw::Context
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D | Context.cpp | 234 stencilFailOperation = OPERATION_KEEP; in init()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 72 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, …
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D | PixelRoutine.cpp | 737 …ON_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATIO… in writeStencil() 760 …e, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMa… in writeStencil() 796 …eration, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, … in stencilOperation() argument 809 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 811 stencilOperation(fail, bufferValue, stencilFailOperation, CCW); in stencilOperation() 814 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
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