Searched refs:stencilIndex (Results 1 – 5 of 5) sorted by relevance
464 uint32_t stencilIndex; in onClearStencilClip() local465 SkAssertResult(fCurrentRenderPass->stencilAttachmentIndex(&stencilIndex)); in onClearStencilClip()
2458 int stencilIndex = renderPass->hasResolveAttachment() ? 2 : 1; in beginRenderPass() local2460 clears[stencilIndex].depthStencil.depth = 0.0f; in beginRenderPass()2461 clears[stencilIndex].depthStencil.stencil = 0; in beginRenderPass()
398 uint32_t stencilIndex; in onClearStencilClip() local399 SkAssertResult(cbInfo.fRenderPass->stencilAttachmentIndex(&stencilIndex)); in onClearStencilClip()
926 const glw::GLint stencilIndex = GL_STENCIL_INDEX; in test() local928 gl.glTexParameterIiv(m_target, m_pname, &stencilIndex); in test()940 const glw::GLuint stencilIndex = GL_STENCIL_INDEX; in test() local942 gl.glTexParameterIuiv(m_target, m_pname, &stencilIndex); in test()
1938 const size_t stencilIndex = renderInfo.getSubpassIndex(); in createSubpassPipeline() local1969 ((stencilIndex % 2) == 0) ? ~0x0u : 0x0u // stencilReference in createSubpassPipeline()1978 ((stencilIndex % 2) == 0) ? ~0x0u : 0x0u // stencilReference in createSubpassPipeline()