/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 181 simdscalar stencilMask = _simd_set1_ps(-1.0f); in DepthStencilTest() local 207 stencilMask = _simd_setzero_ps(); in DepthStencilTest() 228 stencilMask = _simd_cmple_ps(stencilRef, stencilWithMask); in DepthStencilTest() 231 stencilMask = _simd_cmplt_ps(stencilRef, stencilWithMask); in DepthStencilTest() 234 stencilMask = _simd_cmpgt_ps(stencilRef, stencilWithMask); in DepthStencilTest() 237 stencilMask = _simd_cmpge_ps(stencilRef, stencilWithMask); in DepthStencilTest() 240 stencilMask = _simd_cmpeq_ps(stencilRef, stencilWithMask); in DepthStencilTest() 243 stencilMask = _simd_cmpneq_ps(stencilRef, stencilWithMask); in DepthStencilTest() 248 simdscalar depthWriteMask = _simd_and_ps(depthResult, stencilMask); in DepthStencilTest() 251 *pStencilMask = stencilMask; in DepthStencilTest() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 75 , stencilMask (0) in Clear() 87 deUint32 stencilMask; member 255 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; in generateClears() 305 gl.stencilMask (clear->stencilMask); in renderGL() 316 gl.stencilMask (0xffffffffu); in renderGL() 465 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference() 477 …deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & … in renderReference()
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D | es2fStencilTests.cpp | 127 deUint32 stencilMask; member in deqp::gles2::Functional::StencilOp 138 , stencilMask (0xffffffffu) in StencilOp() 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 561 op.stencilMask = mask; in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 75 , stencilMask (0) in Clear() 87 deUint32 stencilMask; member 258 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; in generateClears() 308 gl.stencilMask (clear->stencilMask); in renderGL() 319 gl.stencilMask (0xffffffffu); in renderGL() 468 if ((clear->clearMask & GL_STENCIL_BUFFER_BIT) == 0 || clear->stencilMask == 0) in renderReference() 480 …deUint32 newVal = ((oldVal & ~clear->stencilMask) | (clear->clearStencil & clear->stencilMask)) & … in renderReference()
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D | es3fStencilTests.cpp | 130 deUint32 stencilMask; member in deqp::gles3::Functional::StencilOp 141 , stencilMask (0xffffffffu) in StencilOp() 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 564 op.stencilMask = mask; in init()
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/external/mesa3d/src/mesa/swrast/ |
D | s_stencil.c | 501 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; in _swrast_write_stencil_span() local 525 if ((stencilMask & stencilMax) != stencilMax) { in _swrast_write_stencil_span() 534 = (stencil[i] & stencilMask) | (destVals[i] & ~stencilMask); in _swrast_write_stencil_span()
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D | s_drawpix.c | 613 const GLuint stencilMask = ctx->Stencil.WriteMask[0]; in draw_depth_stencil_pixels() local 639 (stencilMask & 0xff) == 0xff) { in draw_depth_stencil_pixels() 680 if (stencilMask != 0x0) { in draw_depth_stencil_pixels()
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 622 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference() 631 void PixelProcessor::setStencilMask(int stencilMask) in setStencilMask() argument 633 context->stencilMask = stencilMask; in setStencilMask() 634 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask() 661 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask() 997 state.noStencilMask = (context->stencilMask == 0xFF); in update()
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D | PixelProcessor.hpp | 266 void setStencilMask(int stencilMask); 274 void setStencilMaskCCW(int stencilMask);
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D | Context.hpp | 413 int stencilMask; member in sw::Context
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 383 setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask, in setBlendDepthRasterStates() 653 GLuint stencilMask, in setStencilFuncsFront() argument 663 device->SetRenderState(frontFaceCCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, stencilMask); in setStencilFuncsFront() 667 mCurDepthStencilState.stencilMask = stencilMask; in setStencilFuncsFront()
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D | StateManager9.h | 108 GLuint stencilMask,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 444 gl.stencilMask(0xFF); in iterate() 456 gl.stencilMask(0x00); in iterate()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 364 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo() local 376 const deUint32 stencil = stencilValues[ndx] & stencilMask; in initializeStencilRbo()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 73 mState.stencilMask = -1; in Context() 493 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 497 mState.stencilMask != stencilMask) in setStencilParams() 501 mState.stencilMask = stencilMask; in setStencilParams() 1226 case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; in getIntegerv() 1848 device->setStencilMask(mState.stencilMask); in applyState() 1858 device->setStencilMaskCCW(mState.stencilMask); in applyState()
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D | Context.h | 238 GLuint stencilMask; member 332 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 107 gl->stencilMask = &glStencilMask;
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D | glwInitES30Direct.inl | 183 gl->stencilMask = &glStencilMask;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 473 const uint8_t stencilMask = in clearImpl() local 481 ASSERT(!clearStencil || stencilMask != 0); in clearImpl() 489 const bool maskedClearStencil = clearStencil && stencilMask != 0xFF; in clearImpl() 615 clearStencilWithDraw, colorMasks, stencilMask, clearColorValue, in clearImpl() 2184 uint8_t stencilMask, in clearWithDraw() argument 2195 params.stencilMask = stencilMask; in clearWithDraw()
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D | FramebufferVk.h | 209 uint8_t stencilMask,
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 244 dst->stencilMask = src.stencilMask;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 78 mState.stencilMask = 0xFFFFFFFFu; in Context() 483 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 487 mState.stencilMask != stencilMask) in setStencilParams() 491 mState.stencilMask = stencilMask; in setStencilParams() 1987 …case GL_STENCIL_VALUE_MASK: *params = sw::clampToSignedInt(mState.stencilMask); retu… in getIntegerv() 2925 device->setStencilMask(mState.stencilMask); in applyState() 2947 device->setStencilMaskCCW(mState.stencilMask); in applyState()
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D | Context.h | 326 GLuint stencilMask; member 436 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 242 dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask); in getDepthStencilState()
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/external/angle/src/libANGLE/ |
D | angletypes.cpp | 111 stencilMask = static_cast<GLuint>(-1); in DepthStencilState() 136 return (stencilMask & stencilWritemask) == 0; in isStencilMaskedOut()
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