/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | BlitResolveStencilNoExport.comp | 116 uint stencilValue = TEXEL_FETCH(stencil, srcImageCoords, 0).x; 119 outStencils |= (stencilValue & 0xFF) << ((3 - i) * 8); 121 outStencils |= (stencilValue & 0xFF) << (i * 8);
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 43 clearParams.stencilValue = state.getStencilClearValue(); in GetClearParameters() 178 clearParams.stencilValue = values[0]; in clearBufferiv() 195 clearParams.stencilValue = stencil; in clearBufferfi()
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D | FramebufferD3D.h | 49 GLint stencilValue; member
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 592 const UINT8 stencilClear = clearParams.stencilValue & 0xFF; in clearFramebuffer() 711 const UINT stencilValue = clearParams.stencilValue & 0xFF; in clearFramebuffer() local 712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
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/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/ |
D | BlitResolveStencilNoExport.comp.00000002.inc | 146 // uint stencilValue = texelFetch(stencil, srcImageCoords, 0). x; 148 // outStencils |=(stencilValue & 0xFF)<<(i * 8);
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D | BlitResolveStencilNoExport.comp.00000003.inc | 148 // uint stencilValue = texelFetch(stencil, ivec3(srcImageCoords, params . srcLayer), 0)… 150 // outStencils |=(stencilValue & 0xFF)<<(i * 8);
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D | BlitResolveStencilNoExport.comp.00000000.inc | 155 // uint stencilValue = texture(usampler2D(stencil, blitSampler), srcImageCoords * param… 157 // outStencils |=(stencilValue & 0xFF)<<(i * 8);
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D | BlitResolveStencilNoExport.comp.00000001.inc | 158 // uint stencilValue = texture(usampler2DArray(stencil, blitSampler), vec3(srcImageCoor… 160 // outStencils |=(stencilValue & 0xFF)<<(i * 8);
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkImageUtil.hpp | 301 deUint32 stencilValue,
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D | vkImageUtil.cpp | 4626 deUint32 stencilValue, in clearDepthStencilImage() argument 4634 …const VkClearDepthStencilValue clearValue = makeClearValueDepthStencil(depthValue, stencilValue)… in clearDepthStencilImage()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 1197 deUint32 stencilValue; in verifyResultImage() local 1203 stencilValue = m_params.clearValue[0].depthStencil.stencil; in verifyResultImage() 1207 stencilValue = m_params.initValue.depthStencil.stencil; in verifyResultImage() 1212 if (!comparePixelToStencilClearValue(image->getLevel(0), x, y, stencilValue, message)) in verifyResultImage()
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D | vktApiCommandBuffersTests.cpp | 4721 const auto stencilValue = stencilAccess.getPixStencil(x, y); in iterate() local 4722 const bool stencilMismatch = (stencilValue != expectedStencil); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 284 int stencilValue = stencilValues[y0*numL0CellsX + x0]; in generateBaseClearAndDepthCommands() local 294 … clearCommands.push_back(ClearCommand(cellL1Rect, GL_STENCIL_BUFFER_BIT, Vec4(0), stencilValue)); in generateBaseClearAndDepthCommands()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 284 int stencilValue = stencilValues[y0*numL0CellsX + x0]; in generateBaseClearAndDepthCommands() local 294 … clearCommands.push_back(ClearCommand(cellL1Rect, GL_STENCIL_BUFFER_BIT, Vec4(0), stencilValue)); in generateBaseClearAndDepthCommands()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 3479 GLint stencilValue = 0; in cleartexsubimage_depth_stencil() local 3511 stencilValue = depthStencilValue[1] & 0xff; in cleartexsubimage_depth_stencil() 3519 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil()
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/external/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 85 void verifyStencil(uint32_t stencilValue, uint32_t size) in verifyStencil() argument 91 glStencilFunc(GL_EQUAL, stencilValue, 0xFF); in verifyStencil()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryLayeredRenderingTests.cpp | 1432 const deUint8 stencilValue = 0; in testLayeredReadBack() local 1440 deMemset(bufferLayerStart, stencilValue, bufferSliceSize); in testLayeredReadBack()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1922 DWORD stencil = clearParams.stencilValue & 0x000000FF; in clear()
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