Searched refs:stencilView (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/gpu/mtl/ |
D | GrMtlStencilAttachment.mm | 13 const id<MTLTexture> stencilView) 14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits, 15 stencilView.sampleCount) 17 , fStencilView(stencilView) {
|
D | GrMtlStencilAttachment.h | 34 id<MTLTexture> stencilView() const { return fStencilView; } in stencilView() function 45 const id<MTLTexture> stencilView);
|
D | GrMtlGpuCommandBuffer.mm | 33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
|
/external/skqp/src/gpu/vk/ |
D | GrVkStencilAttachment.cpp | 21 const GrVkImageView* stencilView) in GrVkStencilAttachment() argument 25 , fStencilView(stencilView) { in GrVkStencilAttachment() 27 stencilView->ref(); in GrVkStencilAttachment()
|
D | GrVkStencilAttachment.h | 33 const GrVkImageView* stencilView() const { return fStencilView; } in stencilView() function 49 const GrVkImageView* stencilView);
|
D | GrVkRenderTarget.cpp | 254 const GrVkImageView* stencilView = this->stencilAttachmentView(); in createFramebuffer() local 257 stencilView); in createFramebuffer() 399 return vkStencil->stencilView(); in stencilAttachmentView()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1264 vk::DeviceScoped<vk::ImageView> stencilView(contextVk->getDevice()); in blit() local 1285 &stencilView.get(), levelIndex, 1, layerIndex, 1, in blit() 1298 blitStencilBuffer && hasShaderStencilExport ? &stencilView.get() : nullptr; in blit() 1311 contextVk, this, depthStencilImage, &stencilView.get(), params)); in blit() 1315 vk::ImageView stencilViewObject = stencilView.release(); in blit()
|
D | UtilsVk.cpp | 3115 vk::DeviceScoped<vk::ImageView> stencilView(contextVk->getDevice()); in unresolve() local 3168 &stencilView.get(), levelIndex, 1, layerIndex, 1, in unresolve() 3170 stencilSrcView = &stencilView.get(); in unresolve() 3272 vk::ImageView stencilViewObject = stencilView.release(); in unresolve()
|