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Searched refs:stencilView (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/mtl/
DGrMtlStencilAttachment.mm13 const id<MTLTexture> stencilView)
14 : GrStencilAttachment(gpu, stencilView.width, stencilView.height, format.fStencilBits,
15 stencilView.sampleCount)
17 , fStencilView(stencilView) {
DGrMtlStencilAttachment.h34 id<MTLTexture> stencilView() const { return fStencilView; } in stencilView() function
45 const id<MTLTexture> stencilView);
DGrMtlGpuCommandBuffer.mm33 fRenderPassDesc.stencilAttachment.texture = stencil->stencilView();
/external/skqp/src/gpu/vk/
DGrVkStencilAttachment.cpp21 const GrVkImageView* stencilView) in GrVkStencilAttachment() argument
25 , fStencilView(stencilView) { in GrVkStencilAttachment()
27 stencilView->ref(); in GrVkStencilAttachment()
DGrVkStencilAttachment.h33 const GrVkImageView* stencilView() const { return fStencilView; } in stencilView() function
49 const GrVkImageView* stencilView);
DGrVkRenderTarget.cpp254 const GrVkImageView* stencilView = this->stencilAttachmentView(); in createFramebuffer() local
257 stencilView); in createFramebuffer()
399 return vkStencil->stencilView(); in stencilAttachmentView()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1264 vk::DeviceScoped<vk::ImageView> stencilView(contextVk->getDevice()); in blit() local
1285 &stencilView.get(), levelIndex, 1, layerIndex, 1, in blit()
1298 blitStencilBuffer && hasShaderStencilExport ? &stencilView.get() : nullptr; in blit()
1311 contextVk, this, depthStencilImage, &stencilView.get(), params)); in blit()
1315 vk::ImageView stencilViewObject = stencilView.release(); in blit()
DUtilsVk.cpp3115 vk::DeviceScoped<vk::ImageView> stencilView(contextVk->getDevice()); in unresolve() local
3168 &stencilView.get(), levelIndex, 1, layerIndex, 1, in unresolve()
3170 stencilSrcView = &stencilView.get(); in unresolve()
3272 vk::ImageView stencilViewObject = stencilView.release(); in unresolve()