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Searched refs:stencilWriteMask (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h287 uint8_t stencilWriteMask; in DepthStencilWrite() local
294 stencilWriteMask = pDSState->stencilWriteMask; in DepthStencilWrite()
302 stencilWriteMask = pDSState->backfaceStencilWriteMask; in DepthStencilWrite()
326 simdscalari vWriteMask = _simd_set1_epi32(stencilWriteMask); in DepthStencilWrite()
Dstate.h1172 uint8_t stencilWriteMask; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp622 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference()
634 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask()
658 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument
660 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask()
661 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask()
998 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
999 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
DPixelProcessor.hpp270 void setStencilWriteMask(int stencilWriteMask);
278 void setStencilWriteMaskCCW(int stencilWriteMask);
DContext.hpp417 int stencilWriteMask; member in sw::Context
DContext.cpp237 stencilWriteMask = 0xFFFFFFFF; in init()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
DStateManager9.cpp645 void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW) in setStencilWriteMask() argument
648 frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask); in setStencilWriteMask()
649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
DRenderer9.cpp1939 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear()
2055 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.h50 GLuint stencilWriteMask; member
DFramebufferD3D.cpp44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp585 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clearFramebuffer()
659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1242 uint8 stencilWriteMask; member
1273 uint8 stencilWriteMask; member
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp217 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state()
222 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h549 uint8 stencilWriteMask,
Dsvga_cmd_vgpu10.c930 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
946 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1130 depthStencilState.stencilWriteMask = 0xff; in CreateRenderPipelineDescriptor()
1159 depthStencilState.stencilWriteMask = (pipeline_data->GetBackWriteMask() == in CreateRenderPipelineDescriptor()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1825 SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); in SVGA3D_DUMP_HEADER()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1853 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived()