/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | depthstencil.h | 287 uint8_t stencilWriteMask; in DepthStencilWrite() local 294 stencilWriteMask = pDSState->stencilWriteMask; in DepthStencilWrite() 302 stencilWriteMask = pDSState->backfaceStencilWriteMask; in DepthStencilWrite() 326 simdscalari vWriteMask = _simd_set1_epi32(stencilWriteMask); in DepthStencilWrite()
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D | state.h | 1172 uint8_t stencilWriteMask; member
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 622 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference() 634 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask() 658 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument 660 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask() 661 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask() 998 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update() 999 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
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D | PixelProcessor.hpp | 270 void setStencilWriteMask(int stencilWriteMask); 278 void setStencilWriteMaskCCW(int stencilWriteMask);
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D | Context.hpp | 417 int stencilWriteMask; member in sw::Context
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D | Context.cpp | 237 stencilWriteMask = 0xFFFFFFFF; in init()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
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D | StateManager9.cpp | 645 void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW) in setStencilWriteMask() argument 648 frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask); in setStencilWriteMask() 649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
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D | Renderer9.cpp | 1939 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear() 2055 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 50 GLuint stencilWriteMask; member
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D | FramebufferD3D.cpp | 44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 585 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clearFramebuffer() 659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1242 uint8 stencilWriteMask; member 1273 uint8 stencilWriteMask; member
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 217 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state() 222 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.h | 549 uint8 stencilWriteMask,
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D | svga_cmd_vgpu10.c | 930 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument 946 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 1130 depthStencilState.stencilWriteMask = 0xff; in CreateRenderPipelineDescriptor() 1159 depthStencilState.stencilWriteMask = (pipeline_data->GetBackWriteMask() == in CreateRenderPipelineDescriptor()
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1825 SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); in SVGA3D_DUMP_HEADER()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1853 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived()
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