Searched refs:stencilZFailOperation (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | PixelProcessor.hpp | 51 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member 269 void setStencilZFailOperation(StencilOperation stencilZFailOperation); 277 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
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D | PixelProcessor.cpp | 653 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) in setStencilZFailOperation() argument 655 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation() 690 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() argument 692 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW() 996 state.stencilZFailOperation = context->stencilZFailOperation; in update() 1005 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
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D | Context.hpp | 416 StencilOperation stencilZFailOperation; member in sw::Context
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D | Context.cpp | 236 stencilZFailOperation = OPERATION_KEEP; in init()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 72 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp…
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D | PixelRoutine.cpp | 737 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil() 760 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil() 796 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp… in stencilOperation() argument 804 if(stencilZFailOperation != stencilPassOperation) in stencilOperation() 806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation() 809 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 814 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation() 816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()
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