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Searched refs:stencilZFailOperation (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp51 StencilOperation stencilZFailOperation : BITS(OPERATION_LAST); member
269 void setStencilZFailOperation(StencilOperation stencilZFailOperation);
277 void setStencilZFailOperationCCW(StencilOperation stencilZFailOperation);
DPixelProcessor.cpp653 void PixelProcessor::setStencilZFailOperation(StencilOperation stencilZFailOperation) in setStencilZFailOperation() argument
655 context->stencilZFailOperation = stencilZFailOperation; in setStencilZFailOperation()
690 void PixelProcessor::setStencilZFailOperationCCW(StencilOperation stencilZFailOperation) in setStencilZFailOperationCCW() argument
692 context->stencilZFailOperationCCW = stencilZFailOperation; in setStencilZFailOperationCCW()
996 state.stencilZFailOperation = context->stencilZFailOperation; in update()
1005 …onCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation; in update()
DContext.hpp416 StencilOperation stencilZFailOperation; member in sw::Context
DContext.cpp236 stencilZFailOperation = OPERATION_KEEP; in init()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp72 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp…
DPixelRoutine.cpp737 …if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP &… in writeStencil()
760 …stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, s… in writeStencil()
796 …ferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOp… in stencilOperation() argument
804 if(stencilZFailOperation != stencilPassOperation) in stencilOperation()
806 stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW); in stencilOperation()
809 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
814 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) in stencilOperation()
816 …if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and va… in stencilOperation()