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Searched refs:stencil_render_pass (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c546 render_pass = &device->meta_state.resolve_fragment.stencil_render_pass; in create_depth_stencil_resolve_pipeline()
808 state->resolve_fragment.stencil_render_pass, in radv_device_finish_meta_resolve_fragment_state()
Dradv_private.h635 VkRenderPass stencil_render_pass; member