Searched refs:storage11 (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 148 TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage); in copyToStorage() local 160 ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this)); in copyToStorage() 166 ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex, in copyToStorage() 172 storage11->associateImage(this, index); in copyToStorage() 175 mAssociatedStorage = storage11; in copyToStorage() 360 TextureStorage11 *storage11 = GetAs<TextureStorage11>(source); in copyFromTexStorage() local 363 ANGLE_TRY(storage11->getResource(context, &textureHelper)); in copyFromTexStorage() 366 ANGLE_TRY(storage11->getSubresourceIndex(context, imageIndex, &subresourceIndex)); in copyFromTexStorage()
|
D | Renderer11.cpp | 390 TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage); in GetTextureD3DResourceFromStorageOrImage() local 391 ANGLE_TRY(storage11->getResource(context, outResource)); in GetTextureD3DResourceFromStorageOrImage() 392 ANGLE_TRY(storage11->getSubresourceIndex(context, index, outSubresource)); in GetTextureD3DResourceFromStorageOrImage() 2536 TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage); in copyImage2D() local 2537 ASSERT(storage11); in copyImage2D() 2541 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImage2D() 2548 storage11->markLevelDirty(level); in copyImage2D() 2562 TextureStorage11_Cube *storage11 = GetAs<TextureStorage11_Cube>(storage); in copyImageCube() local 2563 ASSERT(storage11); in copyImageCube() 2567 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImageCube() [all …]
|
D | StateManager11.cpp | 2693 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForSampler() local 2696 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler() 2864 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForImage() local 2869 ANGLE_TRY(storage11->getSRVForImage(context, imageUnit, &textureSRV)); in setTextureForImage() 2879 ANGLE_TRY(storage11->getUAVForImage(context, imageUnit, &textureUAV)); in setTextureForImage() 3288 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in generateSwizzle() local 3290 ANGLE_TRY(storage11->generateSwizzles(context, textureState.getSwizzleState())); in generateSwizzle()
|