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Searched refs:storage11 (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp148 TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage); in copyToStorage() local
160 ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this)); in copyToStorage()
166 ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex, in copyToStorage()
172 storage11->associateImage(this, index); in copyToStorage()
175 mAssociatedStorage = storage11; in copyToStorage()
360 TextureStorage11 *storage11 = GetAs<TextureStorage11>(source); in copyFromTexStorage() local
363 ANGLE_TRY(storage11->getResource(context, &textureHelper)); in copyFromTexStorage()
366 ANGLE_TRY(storage11->getSubresourceIndex(context, imageIndex, &subresourceIndex)); in copyFromTexStorage()
DRenderer11.cpp390 TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage); in GetTextureD3DResourceFromStorageOrImage() local
391 ANGLE_TRY(storage11->getResource(context, outResource)); in GetTextureD3DResourceFromStorageOrImage()
392 ANGLE_TRY(storage11->getSubresourceIndex(context, index, outSubresource)); in GetTextureD3DResourceFromStorageOrImage()
2536 TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage); in copyImage2D() local
2537 ASSERT(storage11); in copyImage2D()
2541 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImage2D()
2548 storage11->markLevelDirty(level); in copyImage2D()
2562 TextureStorage11_Cube *storage11 = GetAs<TextureStorage11_Cube>(storage); in copyImageCube() local
2563 ASSERT(storage11); in copyImageCube()
2567 ANGLE_TRY(storage11->getRenderTarget(context, index, storage11->getRenderToTextureSamples(), in copyImageCube()
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DStateManager11.cpp2693 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForSampler() local
2696 storage11->getSRVForSampler(context, texture->getTextureState(), sampler, &textureSRV)); in setTextureForSampler()
2864 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForImage() local
2869 ANGLE_TRY(storage11->getSRVForImage(context, imageUnit, &textureSRV)); in setTextureForImage()
2879 ANGLE_TRY(storage11->getUAVForImage(context, imageUnit, &textureUAV)); in setTextureForImage()
3288 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in generateSwizzle() local
3290 ANGLE_TRY(storage11->generateSwizzles(context, textureState.getSwizzleState())); in generateSwizzle()