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Searched refs:strip_array_level (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp456 …GetLocationsConsumedByType(SHADER_MODULE_STATE const *src, unsigned type, bool strip_array_level) { in GetLocationsConsumedByType() argument
464 return GetLocationsConsumedByType(src, insn.word(3), strip_array_level); in GetLocationsConsumedByType()
466 if (strip_array_level) { in GetLocationsConsumedByType()
490 …etComponentsConsumedByType(SHADER_MODULE_STATE const *src, unsigned type, bool strip_array_level) { in GetComponentsConsumedByType() argument
498 return GetComponentsConsumedByType(src, insn.word(3), strip_array_level); in GetComponentsConsumedByType()
507 if (strip_array_level) { in GetComponentsConsumedByType()