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Searched refs:subPixF (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp162 constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; in generate() local
317 *Pointer<Float>(primitive + OFFSET(Primitive, pointCoordX)) = Float(1.0f / subPixF) * Float(X0); in generate()
318 *Pointer<Float>(primitive + OFFSET(Primitive, pointCoordY)) = Float(1.0f / subPixF) * Float(Y0); in generate()
327 Float dx = Float(X0) * (1.0f / subPixF); in generate()
328 Float dy = Float(Y0) * (1.0f / subPixF); in generate()
336 Float x1 = w1 * (1.0f / subPixF) * Float(X1); in generate()
337 Float y1 = w1 * (1.0f / subPixF) * Float(Y1); in generate()
339 Float x2 = w2 * (1.0f / subPixF) * Float(X2); in generate()
340 Float y2 = w2 * (1.0f / subPixF) * Float(Y2); in generate()
407 Float x1 = Float(X1) * (1.0f / subPixF); in generate()
[all …]
/external/swiftshader/src/Device/
DRenderer.cpp344 constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; in draw() local
346 data->WxF = float4(W * subPixF); in draw()
347 data->HxF = float4(H * subPixF); in draw()
348 data->X0xF = float4(X0 * subPixF - subPixF / 2); in draw()
349 data->Y0xF = float4(Y0 * subPixF - subPixF / 2); in draw()
866 constexpr float subPixF = vk::SUBPIXEL_PRECISION_FACTOR; in setupLine() local
868 const float W = data.WxF[0] * (1.0f / subPixF); in setupLine()
869 const float H = data.HxF[0] * (1.0f / subPixF); in setupLine()