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Searched refs:supportOut (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp758 Blit11::ShaderSupport *supportOut) in getShaderSupport() argument
769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport()
770 supportOut->vertexShader = &mQuad2DVS.getObj(); in getShaderSupport()
771 supportOut->geometryShader = nullptr; in getShaderSupport()
772 supportOut->vertexWriteFunction = Write2DVertices; in getShaderSupport()
781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport()
782 supportOut->vertexShader = &mQuad3DVS.getObj(); in getShaderSupport()
783 supportOut->geometryShader = &mQuad3DGS.getObj(); in getShaderSupport()
784 supportOut->vertexWriteFunction = Write3DVertices; in getShaderSupport()
DBlit11.h167 ShaderSupport *supportOut);