Searched refs:supportedMask (Results 1 – 1 of 1) sorted by relevance
301 const GLbitfield supportedMask in draw_buffer() local310 destMask &= supportedMask; in draw_buffer()435 GLbitfield usedBufferMask, supportedMask; in draw_buffers() local471 supportedMask = supported_buffer_bitmask(ctx, fb); in draw_buffers()578 destMask[output] &= supportedMask; in draw_buffers()772 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); in _mesa_drawbuffers() local777 mask[output] &= supportedMask; in _mesa_drawbuffers()921 GLbitfield supportedMask; in read_buffer() local930 supportedMask = supported_buffer_bitmask(ctx, fb); in read_buffer()931 if (((1 << srcBuffer) & supportedMask) == 0) { in read_buffer()