Searched refs:surfaceLevel (Results 1 – 2 of 2) sorted by relevance
3274 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local3276 if(surfaceLevel > maxLevel) in applyTexture()3278 surfaceLevel = maxLevel; in applyTexture()3281 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture()3293 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local3295 if(surfaceLevel > maxLevel) in applyTexture()3297 surfaceLevel = maxLevel; in applyTexture()3300 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture()3311 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local3313 if(surfaceLevel > maxLevel) in applyTexture()[all …]
2381 int surfaceLevel = mipmapLevel; in applyTexture() local2383 if(surfaceLevel < 0) in applyTexture()2385 surfaceLevel = 0; in applyTexture()2387 else if(surfaceLevel > topLevel) in applyTexture()2389 surfaceLevel = topLevel; in applyTexture()2392 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture()