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Searched refs:svga_have_gb_objects (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_resource_buffer_upload.c463 assert(svga_have_gb_objects(svga)); in svga_buffer_upload_gb_command()
580 assert(!svga_have_gb_objects(svga)); in svga_buffer_upload_hb_command()
642 if (svga_have_gb_objects(svga)) { in svga_buffer_upload_command()
673 if (svga_have_gb_objects(svga)) { in svga_buffer_upload_flush()
930 assert(!svga_have_gb_objects(svga)); in svga_buffer_upload_piecewise()
1029 if (svga_have_gb_objects(svga)) { in svga_buffer_handle()
Dsvga_shader.c488 if (svga_have_gb_objects(svga)) { in svga_define_shader()
541 if (svga_have_gb_objects(svga)) { in svga_set_shader()
595 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()
Dsvga_resource_texture.c531 boolean use_direct_map = svga_have_gb_objects(svga) && in svga_texture_transfer_map()
543 if (svga_have_gb_objects(svga)) in svga_texture_transfer_map()
580 use_direct_map = svga_have_gb_objects(svga); in svga_texture_transfer_map()
590 assert(svga_have_gb_objects(svga)); in svga_texture_transfer_map()
777 assert(svga_have_gb_objects(svga)); in svga_texture_transfer_unmap_direct()
Dsvga_shader.h428 if (svga_have_gb_objects(svga)) { in svga_shader_too_large()
Dsvga_state_vs.c231 assert(svga_have_gb_objects(svga)); in svga_reemit_vs_bindings()
Dsvga_state_fs.c385 assert(svga_have_gb_objects(svga)); in svga_reemit_fs_bindings()
Dsvga_resource_buffer.c182 if (!svga_have_gb_objects(svga)) in svga_buffer_transfer_map()
Dsvga_context.c412 if (svga_have_gb_objects(svga)) { in svga_context_flush()
Dsvga_screen_cache.c367 assert(svga_have_gb_objects(svga)); in svga_screen_cache_flush()
Dsvga_context.h788 svga_have_gb_objects(const struct svga_context *svga) in svga_have_gb_objects() function
Dsvga_state_constants.c452 if (svga_have_gb_objects(svga)) { in emit_const_range()