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Searched refs:svga_tes_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_ts.c139 struct svga_tes_shader *tes; in svga_create_tes_state()
141 tes = CALLOC_STRUCT(svga_tes_shader); in svga_create_tes_state()
165 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; in svga_bind_tes_state()
180 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; in svga_delete_tes_state()
181 struct svga_tes_shader *next_tes; in svga_delete_tes_state()
189 next_tes = (struct svga_tes_shader *)tes->base.next; in svga_delete_tes_state()
Dsvga_state_ts.c191 struct svga_tes_shader *tes, in compile_tes()
218 struct svga_tes_shader *tes = svga->curr.tes; in make_tes_key()
331 struct svga_tes_shader *tes = svga->curr.tes; in emit_hw_tes()
Dsvga_shader.h348 struct svga_tes_shader struct
Dsvga_context.h285 struct svga_tes_shader *tes;
662 struct svga_tes_shader *tes;
Dsvga_state_tgsi_transform.c422 struct svga_tes_shader *tes = svga->curr.tes; /* currently bound tes */ in update_tgsi_transform()