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Searched refs:sweep_lt_horiz (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrTriangulator.cpp71 static bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { in sweep_lt_horiz() function
80 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); in sweep_lt()
1099 sorted_merge<sweep_lt_horiz>(front, back, result); in SortedMerge()
1394 merge_sort<sweep_lt_horiz>(vertices); in SortMesh()
/external/skqp/src/gpu/
DGrTessellator.cpp180 bool sweep_lt_horiz(const SkPoint& a, const SkPoint& b) { in sweep_lt_horiz() function
192 return fDirection == Direction::kHorizontal ? sweep_lt_horiz(a, b) : sweep_lt_vert(a, b); in sweep_lt()
1375 sorted_merge<sweep_lt_horiz>(front, back, result); in sorted_merge()
2099 merge_sort<sweep_lt_horiz>(vertices); in sort_mesh()