Searched refs:switchType (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/compiler/translator/ |
D | ValidateSwitch.cpp | 23 static bool validate(TBasicType switchType, 44 ValidateSwitch(TBasicType switchType, TDiagnostics *context); 62 bool ValidateSwitch::validate(TBasicType switchType, in validate() argument 67 ValidateSwitch validate(switchType, diagnostics); in validate() 73 ValidateSwitch::ValidateSwitch(TBasicType switchType, TDiagnostics *diagnostics) in ValidateSwitch() argument 75 mSwitchType(switchType), in ValidateSwitch() 307 bool ValidateSwitchStatementList(TBasicType switchType, in ValidateSwitchStatementList() argument 312 return ValidateSwitch::validate(switchType, diagnostics, statementList, loc); in ValidateSwitchStatementList()
|
D | ValidateSwitch.h | 20 bool ValidateSwitchStatementList(TBasicType switchType,
|
D | ParseContext.cpp | 5751 TBasicType switchType = init->getBasicType(); in addSwitch() local 5752 if ((switchType != EbtInt && switchType != EbtUInt) || init->isMatrix() || init->isArray() || in addSwitch() 5761 if (!ValidateSwitchStatementList(switchType, mDiagnostics, statementList, loc)) in addSwitch()
|
/external/swiftshader/src/OpenGL/compiler/ |
D | ValidateSwitch.cpp | 19 bool ValidateSwitch::validate(TBasicType switchType, TParseContext *context, in validate() argument 22 ValidateSwitch validate(switchType, context); in validate() 28 ValidateSwitch::ValidateSwitch(TBasicType switchType, TParseContext *context) in ValidateSwitch() argument 30 mSwitchType(switchType), in ValidateSwitch()
|
D | ValidateSwitch.h | 28 static bool validate(TBasicType switchType, TParseContext *context, 43 ValidateSwitch(TBasicType switchType, TParseContext *context);
|
D | ParseHelper.cpp | 3284 TBasicType switchType = init->getBasicType(); in addSwitch() local 3285 if((switchType != EbtInt && switchType != EbtUInt) || in addSwitch() 3297 if(!ValidateSwitch::validate(switchType, this, statementList, loc)) in addSwitch()
|